WebOnCollisionEnter is a collision event, you want to access the collider component involved in that event. From my comments : Debug.Log ( "collide (name) : " + collide.collider.gameObject.name ); Debug.Log ( "collide (tag) : " + collide.collider.gameObject.tag ); if (collide.collider.gameObject.name == "Hitbox") Web16 hours ago · Without further ado, check out the cast and character guide for The Last Kingdom: Seven Kings Must Die. Image via Netflix Related: 8 Best Streaming Historical …
Check if position is inside a collider - Unity Answers
WebDec 30, 2015 · this built-in function seems like created for such cases : it checks if two colliders overlap (thats why it seemed obvious to me and needed no more explanations) place a rectangle collider in the 'game … WebJul 21, 2024 · - Unity Answers Vector3 triggerPosition = new Vector3 (1.0f,2.3f,4.3f); // Storing some position in space void OnCollisionEnter(Collision dataFromCollision) { if (dataFromCollision.transform == triggerPosition) { //Not very useful but here it does something when you collide with something in this exact triggerPosition } } tegole aosta
c# - How do I find out he layer of a collider? - Stack Overflow
WebMar 22, 2016 · Physics.OverlapSphere () and Physics2D.OverlapCircleAll () will return all colliders within a radius of a point. Those colliders are in range, but possibly not in view. If you are going to do this often, create an array once, and pass it to Physics2D.OverlapCircleNonAlloc (), instead. WebJun 2, 2014 · Another way would be, when you collide with something, use Physics.Raycast or Physics.RaycastAll to check for points just below your feet, to see if you're standing on ground or not. If you really wanted to only use one collider, within your collision functions, you could check the col.contacts points to see if the collision occurred above or ... WebFeb 9, 2024 · This script would check for OnTriggerEnter, Exit and Leave as any normal script, but when it did, it would be called upon by the main Script to activate a specific … tegolite 235